using UnityEngine;
#if UNITY_EDITOR
    using UnityEditor;
#endif
public class ReadOnlyAttribute : PropertyAttribute{}

namespace lion {
    #if UNITY_EDITOR
    [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
    public class ReadOnlyDrawer : PropertyDrawer {
        public override float GetPropertyHeight(SerializedProperty property,GUIContent label){
            return EditorGUI.GetPropertyHeight(property, label, true);
        }

        public override void OnGUI(Rect position,SerializedProperty property,GUIContent label){
            GUI.enabled = false;
            EditorGUI.PropertyField(position, property, label, true);
            GUI.enabled = true;
        }
    }
    #endif
}